AI Insights · Timothy · July 2021
Top 5 Battlefield Commander Games on Unified Platform in Russia Q2 2021
In Q2 2021, the top Battlefield Commander games in Russia saw varying trends in downloads, revenue, and active users. Detailed insights reveal the performance of each game.
In Q2 2021, the top Battlefield Commander games on a unified platform in Russia demonstrated diverse performance trends. Here is a detailed look at the weekly downloads, revenue, and active users of the top five games: Game of Khans - Horde Battle, Clash Royale, Art of War: Legions, Might & Magic: Era of Chaos, and Mobile Royale: Kingdom Defense.
Game of Khans - Horde Battle from Xiamen Mechanist Internet Technologies Co., Ltd. experienced a notable increase in weekly revenue, peaking at approximately $63K in the final week of June. Weekly downloads showed fluctuations, with a high of 32.6K in the last week of May, and weekly active users reached a peak of 134K in the same period before slightly declining to 115K by the end of June.
Clash Royale from Supercell had a significant peak in weekly revenue in early April at around $57K. Downloads remained relatively stable, averaging around 35K to 41K per week. However, weekly active users saw a gradual decline from 1.64M at the end of March to approximately 1.12M by the end of June.
Art of War: Legions from Fastone Games experienced a decline in weekly revenue, starting at around $19.8K at the end of March and dipping to about $8.9K by the end of May, before recovering slightly to $14.3K in the last week of June. Downloads also showed a downward trend, starting at 16.8K and ending at 10.3K. Weekly active users decreased from 147K in late March to 102K by the end of Q2.
Might & Magic: Era of Chaos from Ubisoft had a relatively stable revenue trend, with weekly earnings hovering around $9K to $19K. Downloads remained low, averaging around 1.2K per week. Weekly active users showed minimal fluctuation, maintaining a range between 14.5K to 17K throughout the quarter.
Mobile Royale: Kingdom Defense from IGG.COM saw a significant drop in weekly revenue, starting at nearly $19.8K at the end of March and declining to about $7.6K by the end of June. Downloads were consistently low, with weekly figures ranging from 399 to 716. Active users also saw a decline from 21K at the end of March to approximately 15K by the end of June.
For more detailed insights and further information on app performance, visit Sensor Tower.